Frameworks for Community Workshops & Projects

Every collaboration begins with a framework—a creative structure we can build on together. The examples below show different approaches to workshops and community projects, each customizable for your target population and adaptable to your specific context, duration, and goals. These frameworks can be combined, remixed, or used as starting points—any element that sparks interest can become the foundation for your community workshop or project. Think of these as launching pads for conversation about what might work best for your community.

*Our approach draws from our active art practices — visual arts, social practice, music, and video—which is the root of our community practice.

Framework 1:
Collab Painting with Time-lapse

What it is: Large-scale group collaborative painting where participants contribute to a shared canvas while cameras capture the entire creative process through time-lapse documentation.

End Product: Temporary paper mural or permanent mural on canvas or wood. Time-lapse of the process for sharing beyond who participated.

Framework 2:
Live-Feed Projection + Collab Painting

What it is: Collaborative painting experience where participants see themselves projected in real-time onto a wall or screen as they create artwork together.

End Product: Collaborative painting and video documentation of participants seeing themselves projected while creating.

Requirements:

  • A space that can be dark enough for projections

  • Access to a power outlet

  • A projector displays a live-feed of a large-scale collaborative painting. Participants see themselves projected while they paint.

Framework 3: Multiple Projection + Collab Painting

What it is: Immersive painting environment where multiple cameras capture different angles of the collaborative process, creating surround projections that fill the room.

End Product: Collaborative painting plus video content capturing multiple perspectives of the process.

Requirements:

  • Dark room where the lighting can be controlled

  • Access to a power outlet